Flash CS5 Training

FlashAdobe® Flash® CS5 Professional software is the most advanced authoring environment for creating rich, interactive content for digital, web, and mobile platforms.

Create interactive websites, rich media advertisements, instructional media, engaging presentations, games, and more.

Designers and developers working on both Macintosh and Windows® systems depend on Flash and the ubiquitous Adobe Flash Player software to ensure their content reaches the widest possible audience.

Flash Course Outlines

  • Flash Level 1

Course Aims:

After completion of the Flash CS5 course, you'll have the tools to create advanced web animations, include audio and video in your sites, and will have learned the fundamentals of the ActionScript language for advanced interaction.

You may like to continue your learning through our ActionScript 3.0 course to extend your Rich Internet Application and multimedia capabilities in Flash.

Curriculum Outline:
  • Workspace
  • Publishing
  • Filetypes
  • Graphics
    • Strokes and Fills
    • Merge / Object / Primitive Modes
    • Deco Tool
    • Align Panel
    • Text
  • Symbols
    • Graphic, MovieClip and Button
    • Hierarchies
    • Properties of symbols
    • 3D Symbols
  • Importing Illustrator and Photoshop files
  • Animation
    • Motion Tweens
    • Shape Tweens
    • Classic Tweens
  • The Motion Editor
    • Motion graphs
    • Keyframes in the motion editor
    • Adding properties
    • Easing
  • Motion Presets Panel
  • IK Bone tool
  • ActionScript Fundamentals
    • Basic Debugging
    • Interactive Navigation
    • Timeline layout for interaction
    • Building buttons
    • Actionscript for navigation
  • Audio in Flash
    • Importing Audio formats
    • Previewing Audio
    • Changing output settings
    • Sync: Stop, Start, Event and Stream
    • Timeline and button sounds
  • Video in Flash
    • Adobe Media Encoder
    • AME Settings
    • Linking video
    • Transparency in videos
    • Importing video and embedding in a swf
  • Components
    • Using and customising components

 

 

 

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Training outlines are subject to change if Keyline deems it necessary. We often cover more than advertised dependent upon a particular class dynamic.